MAG is easily my biggest surprise this generation. Until this generation, I had pretty much no interest in FPS games and even less interest in playing them online. Heck, I wasn’t even interested in MAG until the week leading up to release where I decided to pre-order this online only game at the last possible moment. I am really glad I did, as I have spent an ungodly amount of time with this tactical squad based shooter.
Yes, you are basically running around shooting people the whole time like any other shooter. However, since it is all objective based it feels totally different. People fall into roles, medics, snipers, engineers, and so on. You can mix and match these abilities, weapons, and equipment to make load-outs that suit different situations and your play style. This customization is great and being able to re-spec relatively cheaply makes it so you can always try out new gear or revise your character if you ended up not liking your build.
The main draw to MAG is the sheer number of players. It depends on the mode you are playing, but in Domination the game supports 256 players. You won’t see all of these players on screen at once, unless everyone swarms one area, but they are there and it really feels like a massive battle is taking place. Even in the smaller game modes there is a large number of players, so the game never feels empty. And like I said before, since it is objective based you are able to gain experience points by doing more than just killing enemies. Actually, healing and other objective based goals usually yield more points so it encourages players to help each other as opposed to just run off all lone wolf style.
If there was only one shooter I could have played this year, it would have been MAG. The sheer amount of players, tactical gameplay, customization, and feel of the game have made it one of my favorite games of 2010.
Once again I find myself scratching my head and coming to a different conclusion then most “reviewers” of a game I played. Medal of Honor got a lot of mixed reviews, and a lot of the negatives came from being compared to other games. I can see why one would compare a FPS to the other FPS’s on the market, but to mark it down for not being those games is just stupid. Let Medal of Honor be its own game. That is why it doesn’t play like the two main shooters it was compared to. It’s like they want every game to be the same. Anyway, that is a whole other topic so let me get back on topic.
Medal of Honor comes at the FPS genre in a much less arcady and more realistic direction. You can’t dual wield shotguns, you can’t really run and gun your way through a level. You are meant to be more cautious and more precise. The atmosphere of the game lends itself to this style. I’m not going to say it is actually realistic, but in comparison to the other shooters on the market it sure does feel more real. Hell, even with all the jumping around between characters I still ended up caring for them throughout their trials.
The multiplayer aspect feels a little more fast paced than the single player, but over all it isn’t your typical run and gun (unless you only play the deathmatch modes). The most popular mode, and one I played the most is Combat Mission. This is a team objective based mode. You have to defend strategic spots, or attack them. These are played on larger maps and include limited vehicles. I really enjoyed this mode in particular a lot, and the overall multiplayer experience in general. You level up one of three classes as you play (able to switch load outs and class during your re-spawn), and unlock weapons and mods as you do so. I wish there were more unlocks and more customization, but that is a minor complaint.
So despite some of the poor reviews I really hope EA plans to keep Medal of Honor heading in this direction. If they are able to work out some of the flaws I think they could make a modern FPS that can hang with the other big FPS franchises on the market right now. If you are tired of some of the other shooters I’d easily recommend getting this game.
I ended up getting Battlefield: Bad Company 2 much later than its initial release date, but I’m glad I finally got around to playing it. There are some noticeable changes form the first game which may change how you feel about the game overall. I personally didn’t mind the change to a more linear format in the single-player. You are not as free to pick a path in a level, but there is still a lot of room to maneuver and choose your path through the environments.
The other notable change is the interaction of the characters during the story. There is a more serious tone to this game than the previous one. It isn’t as serious as the most recent Medal of Honor game, but the characters aren’t cracking the same jokes during cut scenes as they did in the first game. They do still have their more personal and usually amusing conversations as you move through a level. The down side is that if they start talking during a firefight you may not be able to really hear them with all the gun fire, explosions, and crumbling buildings. Which is a shame as I really enjoyed the joking conversations these characters had. It’s still there, but you have to pay attention to catch most of them.
Even with these changes the single-player is still a lot of fun, but that will only last you several hours. After that, you’ll want to turn your attention to the multiplayer. Here you can spend a ton of time ranking up your different classes and unlocking a ton of gear. I was once again drawn into the more team oriented multiplayer modes. Which have you either attacking or defending positions.
If you play FPS’s you’ll feel right at home, but the destructible buildings really change up how you approach taking or defending a position. This along with the different classes and characters found in the single-player are what makes it feel different from the other major FPS on the market. Which is a very good thing in my opinion.