Archive for the ‘Impressions’ Category

Dead Space 2 Multiplayer Beta Impressions

October 11, 2010

Let me start off by saying I wasn’t really sure that the Dead Space franchise needed multiplayer. Every time I hear of a great single player game getting multiplayer added to it my gut reaction is to become hesitant about it and ponder on how it could impact the single player portion of the game. It’s not that I hate multiplayer, in fact I have been playing a lot of multiplayer this console generation. However I still care more about the single player aspects of games, where characters and story are the driving force of the game. So with some trepidation I dove into the multiplayer beta.

Before I get into details of the beta, let me digress for a second and thank the always gracious Mikey of Bit-Speak.com. Whom I was lucky enough to get a Dead Space 2 beta code from.

Let me start of with the technical aspects of the Dead Space 2 multiplayer beta. I haven’t had any technical problems with it. The frame-rate is always smooth, the graphics are good, sound design is still excellent, and the controls are solid. So from that standpoint it seems Visceral Games is doing a very good job with their first attempt at adding competitive multiplayer to the Dead Space franchise. With that all said, lets talk about the actual gameplay. You know, what really makes or breaks any well made game.

You get to play as either a human, which are a security force and have all the powers you have in the single player aspect of the game, or the grotesque necromorphs. Both play and feel completely different, as they should. Especially since they have different objects. When playing as the humans you are tasked with collecting parts to bring back to central location to assemble something (in this case making a bomb). When you are the necromorphs, you simply want to kill the humans and stop them from completing their objects.

The human characters play and feel just like Issac from the original Dead Space. You start off with the plasma cutter and a pulse rifle. These two weapons are very useful, and you can take down any of the necromorphs using them. However, you don’t have unlimited ammo or depots to refill your ammo. You need to pick up ammo from dead enemies. You also have the stasis ability that you should be familiar with if you played the first game. Much like the limited ammo, this ability is very limited. You only get to use it once per spawn, unless you get a pick up from a fallen necromorph. If they didn’t limited these things the game would be very imbalanced. The four human players would easily be able to take out the four necromorph players and other AI enemies. However, because you can’t just spam stasis or unload clip after clip into the enemies you need to be more precise and strategic.

You will want to shoot off limbs of the necromorphs to take them down faster, or slow them down. It also seems that the different baddies are weak against different weapons, so you’ll also want to experiment with that as well. Instead of having to firing a lot of shots, maybe instead one or two well placed shots from a different weapon will take down the necromorph much faster. I really like that they included this aspect in the multiplayer. If you don’t panic when you get rushed you should be able to fend off most attacking hordes of necromorphs. Especially if you use your stasis as an effective means to control larger numbers of enemies.

Another aspect of this multiplayer that I enjoy is that it forces you to work together in order to complete your objectives, which isn’t just kill the most monsters as possible. There may be some kind of deathmatch, but in the beta that mode isn’t present. Yes, killing more necromorphs nets you more points to level up but you would get even more points from completing objectives. this should keep most players focused, but you never know when it comes to online multiplayer.

I had some worries about playing as the necromorphs. Mainly because an individual creature doesn’t really stand a chance against one of the security officers. They just aren’t powerful enough and don’t have as much life. Thankfully, the respawn is very quick in Dead Space 2 and what is even better is that you get to choose where you spawn from. This allows you to spawn close to the action and even to plan a sneak attack by spawning just ahead of or just behind the human players.

Another factor that evens the the odds for the necromorphs is that there are always other non-player controlled necromorphs populating the map. They might not be the smartest teammates, but their numbers sure do help. They create more targets for the officers to worry about and can help weaken the human players.

The necromorphs are also given two abilities that greatly aid them. First off you are able to see the vascular system of the human officers through walls. This allows you to be strategic about your attacks and get the jump on your enemies. Speaking of which, the other ability is that you are able to leap onto or latch onto human players as necromorphs. If you win the quick time event, for lack of a better term, you will perform a brutal execution on the player. This allow you to take down a much stronger opponent all by yourself if you are quick enough.

Overall, I am very impressed with the Dead Space 2 multiplayer beta. It plays great, and still feels like Dead Space. There is still that sense of tension and stress present in the single player portion of Dead Space. It also seems to be pretty balanced in its current state. If they release enough maps and modes, and have a deep enough progression system it should make for a very fun and unique multiplayer in addition to what should be a great single-player game.

Advertisements

Too Many Games, Too Little Time

May 28, 2010

So I haven’t been posting on here as much as I would like. I’ve especially fallen behind in my reviews, but there are good reasons for this. The main reason is because of my new job, which takes a lot out of me most days. However, that isn’t the only reason. Almost as guilty as my new job, is the sheer amount of games out right now. My backlog is huge, and has grown even more this past month. It’s been hard to concentrate on just one game, or to choose writing over actually playing more of these games. I will be making a effort to complete some reviews and with E3 coming post some of my reactions to the news that comes out of the event. But for the time being, here is a short list with some very brief impressions of the games that have been keeping me busy.

MAG

I’ve played way too much of this game by now. Hell, I think I’ve dumped more time into it than any RPG that’s been released this generation. That is saying a lot. I also still plan on spending more time with it, especially when the new DLC comes out. It is probably the biggest surprise for me this year, and one of the games I’ve had the most fun playing.

Lost Planet 2

I’m still rather early in the campaign mode of Lost Planet 2, but I’ve been spending a fair amount of time playing the competitive multiplayer. Sadly, I think this game is getting roughed up a bit in reviews. Yes, there are things that could be improved. I think a lot of people just don’t like the way the game controls, but to me it just has its own feeling and that it isn’t a bad thing. I can see myself playing the co-op and competitive modes for quit some time.

Uncharted 2: Among Thieves

Yes I am still playing this from time to time. Recently I’ve spent more time with the multiplayer, especially with the double cash weekends. I’m not too sure how much longer I’ll stick with the multiplayer, but I will be going back to the single player to get some more trophies and just to enjoy one of the best games of this generation.

Final Fantasy XIII

Well, I don’t really know what to say about this game yet. I’ve spent way too much time in it to not finish it, but it will be one of those games I’ll let sit while I finish other games. It is just rather disappointing that I’ve waited so long for this game, and then it comes out and I find myself not wanting to play it. Hopefully it will peak my interest again since I’m just getting to the “good” part of the game according to most people.

Red Dead Redemption

Unlike FFXIII, Red Dead Redemption is actually living up to my excitement and maybe even surpassing it. I’m not too far into the story, as every time I start riding around in the world I find a new side mission, some animals to hunt, mini-games, or superb environments to get lost in. I know I will be spending a lot of time with this game, especially because I’ve been really enjoying the multiplayer aspect of it as well.

Monster Hunter Tri

This game can be a massive time sink. I haven’t put a ton of hours into it yet, but that’s mainly due to other games and the fact that I’m not very good at the game. I really enjoy it, and can easily see how people could spend tons time with this game. Hopefully I’ll find time to play some of the online portion and start to not suck at it so I can progress in the game.

Then there are some games I’ve only barely touched but want to spend more time with. Some of these games are 3D Dot Game Heroes, Yakuza 3, Star Ocean: The Last Hope, and then some DLC for older games. I can’t remember being this busy with so many good games. Thankfully I don’t know of many more games coming out right now so maybe I can start to catch up my posts and growing backlog. Although, with E3 right around the corner I’m sure we’ll see new games and get release dates for games I am interested in. So maybe the real answer it to stop going to work and just play more games.


Lost Planet 2 Demos Impressions

April 11, 2010

I’m a little late to the Lost Planet party, but that doesn’t mean I’m not enjoying it. In fact, I  finally decided to break open my copy of Lost Planet: Extreme Condition for the PS3. I was only mildly interested in this game, so picked it up one day on an Amazon.com sale for around $8. So I didn’t feel bad letting it sit there, especially since there have been so many games to play.

I played through Lost Planet: Extreme Condition over the course of 3 days. Turns out, it wasn’t that long of a game. Despite it being sort of short and looking really bad for a PS3 game, I enjoyed my time with the game. I finally started to see why people were getting really excited about Lost Planet 2.

After beating Lost Planet: Extreme Condition I decided to go ahead and download the two demos for Lost Planet 2. The campaign demo came out first and features co-op as well as single player options. This demo is available via the PS Store and Xbox Live. The second demo is competitive multiplayer (MP) only. This demo is only available from pre-order from Amazon.com, from several give-aways, or I think from signing up to Capcom Unity. I’ve now spent some time with both, and have come around to the wonder that is Lost Planet 2.

The new MP demo was a little disappointing at first. However, after getting use to both the map and the general feel of it I’ve come around on it. I guess if I actually played the multiplayer from the first game I would have known what to expect from it. Since I didn’t, it took some time to get use to the slower pace and weapons. One of the things that slightly bothers me, is that I think players tend to take too much damage from the standard machine guns. This makes it so you have to unload more than a full clip into a guy if they have full health. Maybe I’m not the best at the game, but I’ve seen other people having this same experience so don’t think it’s just how I’m playing the game.

There are two game modes available in the MP demo. You can play a deathmatch mode called Elimination or a conquest mode called Post Grab.  Personally I prefer the Post Grab mode. This is because I prefer team based and objective based MP over just deathmatch. In Post Grab you have to activate posts and keep them in your teams possession to win the game. Also, I don’t think the game play of Lost Planet 2 lends itself that well to the deathmatch style. Elimination was ok, but not as fun as Post Grab.

I think the MP demo isn’t that great, but it isn’t bad. It plays fine, and once I can really customize my character it might become even more fun. When the game comes out I will defiantly check out the MP modes, but doubt I will stay with it too long. On the other hand, I could see myself spending much more time playing co-op.

The co-op demo allows you to move through 3 different areas, or parts of a level. You can team up with 3 other players online or play it alone. I’m mainly a single player gamer, but after playing the campaign with other players I really think that is the way to go with this game. Seeing how these missions will make up the whole campaign of the game, it might be best to team up with a couple friends and go through the game that way.

The three parts of campaign demo culminate in a boss fight. In the first two parts you come across several different Akrids (the creatures that inhabit the world of Lost Planet 2). Most of these aren’t hard to take down so you can pretty easily move through these areas. However, there will be a few larger Akrids that will require more cooperation to take down. Which is a precursor to the team work needed to take down the massive salamander boss at the end of the demo.

In both of these demos you will get a good taste for some of the different weapons, Vital Suits, and overall feel of Lost Planet 2. After spending time with the first game and the demos I’ve become fairly excited about the potential of Lost Planet 2. If your interest is at all peaked by the prospect of taking down large insect like monsters, then I would highly recommend that you at least download the co-op demo. If you are also interested in competetive multiplayer then you can try to get your hands on that demo as well, but I think the real reason to play Lost Planet 2 is for the co-op. Thankfully the wait for Lost Planet 2 isn’t much longer. You can get the game on May 11, 2010 for the PS3 and Xbox 360.

My Initial MAG Impressions

February 2, 2010

MAG (formerly Massive Action Game) is probably one of the worse and shallow named games ever, but that doesn’t mean it isn’t a surprisingly deep game. I’m not sure if I’ll end up doing a review on this game, but I just wanted to give some of my impressions of the game so far.

First of all, let me begin by saying I had no intention of getting this game. I had no interest in it at all. I never looked into trying the beta, and have never been a big fan of online multiplayer (especially in FPS). So why the heck am I playing MAG like a mad man all of the sudden? Hell, I don’t even fully understand it but that is why I wanted to write about it.

MAG may look like a normal FPS, but it feels so different to me than other FPS games. I have no problem with playing the single-player aspects of the more twitchy FPS games. However, I was never compelled to go online in those games. Knowing how they are usually filled with obnoxious and loud kids was one of the main reasons I didn’t care to dive into them. They seemed to attract people I would never really want to interact with. So jumping into an online only game like MAG seemed like it would be a total nightmare, but that is not the case at all.

A few days before the release of MAG I started getting really interested in the game. Like I said before, I don’t even know why my interest was peaked. Maybe it was some of the videos I started seeing, maybe it was the leveling up system I started reading about, and then there was the teamwork aspect of the game.. I guess it was a lovely combination of all these things. So on a whim I decided to go ahead and pick the game up. Taking my first real dive into the world of online multiplayer, and I am so glad I did.

Since I got MAG I haven’t put another game in my PS3. It starts off a little rough, but quickly grew on me. You will die often when you first start playing, especially if you aren’t familiar with the maps, the game itself, and online shooters. I am primarily an RPG guy, so this was pretty much all new territory for me. Luckily, they start you off on smaller maps and a team deathmatch mode. This allows you to get familiar with game’s controls, guns, and the overall feel. After you gain some levels and skill points you can start crafting your character. I picked up some medic skills as it seemed like they are always needed and can really help your team. I also picked up a couple upgrades to my guns, which made a huge difference in how I could play with them. These skills really started to make my character play how I wanted to play. This leveling system is great and has me really involved in it like an RPG would.

I’ve started playing the larger game modes now. It is just amazingly fun and addictive. I’ll sign on to play just a few matches and then realize hours have passed. Like I’ve said, I am not a huge FPS fan but MAG has a different feel and these little hooks that have me thoroughly enjoying it.

I guess the main difference in the gameplay that is resonating with me is how it is more tactical than your average FPS. Playing as a team makes a huge difference. You don’t need a mic, but if you have one it would be a good thing. Although as long as your leader and a few others have mics you should be fine. This way they can call out enemies, objectives, plans, and when they need a medic or mechanic. Holding down a specific spot with a team feels great, like you are really contributing to a team and a larger cause. You can’t just run around the vast maps trying to take down squads on your own. This will pretty much guarantee a quick death.

If you are a little hesitant about the game due to its size, or because you are a “noob” like me, I’d say don’t fret about it. You should really consider giving this game a shot. I’d think MAG is a must own for all FPS fans. For people like me who primarily grew up on RPGs, action games, platformers, and other single-player games should also give MAG a much closer look. Like me, you could easily become entrenched in deep and tactical FPS that will scratch your RPG itch as well.

Bayonetta, I Just Don’t Get You

January 6, 2010

null

Ok, so I am having trouble figuring out what everyone is getting their knickers in a bunch over Bayonetta for. Superficially nothing in this game appeals to me. I know that it is suppose to be over the top, so all the crazy moves, “sexy” character design, dialogue, and so on are purposely made this way. But does that really mean it is any good? It feels like a giant joke to me. All games don’t have to be serious or engaging beyond the level of just being fun, but I keep finding myself scratching my head when I hear people gushing over this game.

null

null

I like the Devil May Cry series, so I’m not against over the top action games. However, when I played the the demo this just felt like a new version of Devil May Cry with a sexed up female protagonist. Is that a bad thing? I guess not, but I feel like the game is getting way too much credit for what it is. Maybe the full game is a ton better than the demo, but it would really have to be different to win me over at this point.

So go ahead and call me a hater, but in a year packed to the gills with potentially great games I just don’t see why you’d go gaga over this one. Bayonetta feels like that friend of a friend, the one you never really get along with and don’t see why your other friends like. I guess I should just agree to disagree with the majority of gamers, and throw my hands up in submission as I just don’t get the appeal of this game.

God of War… Ahem, I Mean Dante’s Inferno Demo Impressions

December 15, 2009

null

If you can’t tell by the title, Dante’s Inferno may feel very familiar to any fans of the God of War series. Is this a bad thing? Well, I guess that depends on your perspective on the matter. For me, it doesn’t make me want to run out and pick up Dante’s Inferno.

Last week the PS3 got an early look at EA’s and Visceral Games’ new third-person action game, Dante’s Inferno. This demo was exclusive to the PS3 for this week. Why would EA do that? Well maybe it is because Dante’s Inferno feels so much like the God of War series that they are either worried it won’t sell since God of War III is coming out around the same time, or maybe they think fans of that game are more likely to buy this game as well as God of War once they try it out. This demo has probably sold some people on the game and turned off others as well. I fall into the former.

Simply put, it is too similar to God of War for me to consider it as a full price purchase. I already know I will be getting God of War III and a ton of other games, so this God of War mimic will have to wait for a rental or a cheap purchase down the line.

null

null

It isn’t that Dante’s Inferno is all together bad. Although, it does seem like they are trying a little too hard if you ask me. Trying to be cool and edgy. Oh my, did I see boobs in my video game? Wow, I can’t believe it. Incase you couldn’t tell, that was sarcasm. It just comes off as really lame. But like I said it isn’t a bad demo. It was smooth and solid. Easy to get into and pull off combos. However, the whole time I’m thinking why would I get this over God of War III? It uses the same controller layout as God of War, minus two buttons being swapped. It wants to be bloody and brutal, which once again God of War does better. Then you have the graphics and character design. Why does Dante have that cross sown to his chest? It looks so stupid. I’m not the biggest fan of Kratos’ character design, but I do like it a lot more than Dante’s. Also, the CG in the cut scenes of Dante’s Inferno is great but when it switches to gameplay there is a huge difference. In God of War III the cinematics and gameplay match. The graphics during actual gameplay in God of War III are just head and shoulders above what you see in Dante’s Inferno.

Overall, I just don’t see why you would choose Dante’s Inferno over God of War III. If your a huge third-person action game fan, then get both. Warm up with Dante and then get to the main course that is God of War III. I’ll be getting God of War III and maybe playing Dante’s Inferno during the usual summer gaming drought.

The Birth Of The Non-review Review

December 1, 2009

Since I don’t have the time to write reviews for every game I play, I’ve decide to start a new type of posts. These will be my “Non-review Reviews”. Instead of doing a full review of every game I play I figured I’d do a much shorter “review” that won’t have a score associated with it. It will encompass my impressions and overall opinion of the game. While there won’t be a score, there will be a basic rating given to each game. This rating will be one of the following;

Buy – Go out and get the game ASAP! It is a game worth owning and playing as close to day one as possible. In short, it is the bee’s knees son!

Buy On The Cheap – Buy this game, but you don’t need to get it day one. It is worth owning, but feel free to wait for the price to come down.

Rent – Not worth owning, but good enough that you should play it at some point. Usually these games will have low replay value or have other faults that hold them back from being a purchase.

Pass – Oh yeah, I forgot that game came out. You actually played it? Yes, yes I did… but I would strongly advise anyone else avoid doing so for their own health.

These different categories should give you a quick idea of how I felt about the game, similar to a true score would. Basically these will allow me to talk about more games that I have played, but don’t feel like doing a full review for. Hope you enjoy.

Just Got a PS3 “Slim”? Do Yourself a Favor And Get These Games

October 21, 2009

null

One of my friends is going to be picking up a PS3 (finally) and was asking which games to get. So I started to think about it and figured I’d try to narrow it down to a top 10 list of PS3 retail games. This wasn’t as easy as I thought, since there are a lot of great games available for the PS3 now. Anyway, here is the list I plan to give him, with some reasons why I chose these games.

Uncharted: Drake’s Fortune ~ An absolutely outstanding game that should be experienced. Drake’s Fortune has great characters, graphics, gameplay, and a good story as well. This quickly became one of my favorite games on the PS3. Besides, you really should play it before playing the next game on my list.

Uncharted 2: Among Thieves ~ To be honest, I haven’t finished this game yet. However, I feel confident in saying that I don’t need to in order to recommend it. It has everything the first game has and more. It is one of, if not the best, looking console game as well. In one of the jungle areas I just wanted to look around at all the detail, as it is truly impressive.

Valkyria Chronicles ~ This is probably my favorite game on the PS3, and one of my favorites of all time. It is a masterpiece. The gorgeous art direction will draw you in, but the strong gameplay, story, and characters will keep you engrossed in the game. I sunk a ton of hours in this game, and have been avoiding playing it again only because I know if I do I will fall behind in my backlog, as I won’t play another game. This game should be in every PS3 owner’s collection.

Demon’s Souls ~ This game might be too much for some people, but I think it is worth trying out since if you are into it you won’t put it down. It is addictive, rich in atmosphere, and the combat is a blast. Simply put, it is easily one of my favorite PS3 games. Plus you can get a lot of hours out of it, so that is a bonus.

Killzone 2 ~ Intense. KZ2 starts fast and doesn’t let up until the end. This game is another showpiece if you have an HD TV. With some of the best graphics and animations I’ve ever seen in a game, it really brings you into the firefight. On top of a solid single player mode, KZ2 has a very deep multiplayer mode to keep you coming back.

Metal Gear Solid 4: Guns of the Patriots ~ A pinnacle in story telling in video games, that just so happens to be one of the best looking games with great gameplay. The cut scenes may be long at times, but since they make up a great narrative I never really noticed. MGS4 allows you to tackle situations as you see fit. Whether that is guns a blazing or using total stealth tactics in true MGS fashion. Great characters really draw you into the world of MGS4. Also, the ability to upgrade your weapons as you desire (adding laser sights, grenade launchers, shotguns, etcetera) really made it easy to make several guns that suit your gameplay style.

Little Big Planet ~ LBP is a fun, humorous, creative, and an instantly charming game. It offers endless play due to player created levels and is a great game to just mess around in. LBP is a nice break from some of the other more intense games on this list.

Dead Space ~ A rich and creepy atmosphere with a good story and great gameplay go a long way in Dead Space. This is the future or horror/survival games, and it is a solid third-person shooter as well. I had a great time with this game and think it is one of the overlooked games of this generation. Plus, you get to slice up creatures with a plasma cutter.

Prince of Persia ~ Yes, you read that correctly. I know this game isn’t too long and some may say it is too easy, but for me it was a rich gaming experience. Once again, great art direction, story, smooth controls and combat, and charismatic characters congeal to make a memorable game.

Infamous ~ Another great PS3 exclusive. As far as open world games go, this has to be my favorite. It is incredibly smooth and satisfying to move around the city while using your powers to take down enemies. Add a solid morality system which impacts the story and you have a great game. After you finish one play through you’ll most likely want to start a second one just to see the difference in the story.

Undead Knights Demo Impressions

October 8, 2009

null

When I saw the original teaser trailer I was very interested in Undead Knights, but then I saw some screens and I wasn’t too sure anymore. Thankfully the other week a demo was released on the PlayStation store so everyone has the option to try the game out.

So far I’ve been pretty pleased with Undead Knights. It isn’t the best looking game on the PSP and it doesn’t really break any new ground, but from what I’ve played it is fun. Undead Knights seems to be like Dynasty Warriors with small RPG elements and an Overlord minion system. You play as one of three knights from the House Of Blood, which were suppose to have been exterminated for talking up against the King, whom has been ruling poorly due to his new wife. You have come back from the grave for revenge and have the ability to turn living people into the undead. This is the unique aspect of Undead Knights that makes it different than Dynasty Warriors or even Overlord, but I will explain it more later on.

null

You can play as one of three characters. There is Remus whom wields two swords. He is your faster character that deals less damage but his quick attacks make up for it with their sheer number and his mobility. Both the other two characters wield larger heavy damage weapons. Of course this means their attacks are slower but deal more damage. Sylvia has a giant scythe. This weapon deals a good amount of damage and it also has the widest reach of all the weapons. Romulus wields a large sword and is sort in between the other two characters. He also seems to have the most HP to start with, however you can upgrade your character. So there is room to customize your character with new attacks, stronger attacks, and raising other attributes. You get allocated points according to how you do in each level. These points are what you use to buy the upgrades for your characters. You can use whatever points you get on any character. So you can switch characters between each level and tweak them however you see fit.

null

The unique aspect of Undead Knights is the undead game play. This is what makes this game different and not just another hack and slash. You can go up to enemies and grab them. While you are holding them a gauge pops up and it fills up while you hold the enemy. When it fills they become one of your undead lackeys. If you damage enemies this gauge will also fill, so if you grab them after damaging them it takes less time to turn them. If you damage them enough they will flash red, and when this happens you can grab that enemy and they will instantly turn into undead. You can quickly amass a nice little army of undead that will follow your orders and attack enemies while they aren’t being ordered around.

You can use them to attack enemies, perform certain contextual events, and several other helpful acts. You simply press and hold the right bumper and move the camera around until you lock onto what you want your undead to interact with. So you can have them mob an enemy, destroy barricades, destroy towers that hold archers, form bridges, and who knows what else will be possible in the full game. As if that wasn’t enough, you can use them to aid you in combat. You can pick them up and hurl them at enemies, where they will either knock down a normal sized enemy or cling onto a larger type of enemy. When you knock down an enemy it makes them an easier target to zombiefied. For the larger enemies you have to throw about 3 enemies onto them to knock them down. Then you move in and attack. Having the undead clinging to the enemy seems to add a damage multiplier as well. Besides throwing your undead minions, you can also pick them up and slam them into the ground to create an area of damage that knocks down nearby enemies. Don’t know if this is the full list of uses for your undead followers, but it is a good start and creates a nice strategic element to the game play.

Overall, if you like the undead and hack and slash games you’ll want to try this demo. It doesn’t seem to be taking itself too serious. Much like Dynasty Warriors, Undead Knights has a metal sound track. However, it is much more heavy than the metal featured in the Dynasty Warriors games but it seems to fit with the game pretty well. There are some control and camera issues, but from the demo it seems like a solid PSP game.

Demon’s Souls Import vs. Killzone 2, A Battle For My Time

October 1, 2009

Way back in February of this year I decided to import my first game thanks to the PlayStation 3 (PS3) being region free. Demon’s Souls was the game to lure me into importing. So I pre-ordered the game from play-asia.com and then patiently waited for its arrival.

It arrived shortly after the release date (Feb 25, 2009). Thankfully my pre-order was placed early enough to bypass the shortages of the Asian version, which had “full” English support. Unfortunately, I also received my copy of Killzone 2 (KZ2) on the same day from Amazon.com. So now I had two diametrically different and promising games in my hands. Which one would win out for my attention?

I eagerly played both games. KZ2 floored me with its graphical prowess, heavy and tense action, and great atmosphere. It had lived up to its hype and more in my eyes. However, I kept finding myself spending more and more time lost in the dreary and deadly world of Demon’s Souls. I would find myself playing this game whenever I turned on my PS3, and feeling guilty for not going further in KZ2. Hours would pass as I explored new areas, faced new demons, watched other players phase in and out of my world, and went about collecting souls to upgrade my character. Demon’s Souls had its small technical problems, but they were easily forgotten in the satisfying action and immersive atmosphere of the game.

null

If you can’t tell, Demon’s Souls won out. Hell, I still need to go back to KZ2. But with the upcoming release of the NA version of Demon’s Souls I just don’t know when that time will come. This is in no way a slight at KZ2, as I really enjoyed the time I’ve spent with it and look forward to completing it. Most likely my affection for RPGs played a strong role in the way I felt about Demon’s Souls and why I migrated towards playing it over KZ2. However, I’ve already beaten the Asian Version of DS and I’m already about half way through a new game+ in it as well. So I’ve spent a lot of time with that game. One would think I’d be bored with it. That is not the case, as I pre-ordered the Deluxe Edition of Demon’s Souls as soon as it became available. Sorry KZ2, you’re going to have to wait a while longer as I plan on fully enjoying the localized version of Demon’s Souls with my fellow NA PS3 owners. I will post a review of the NA version once I’ve felt like I’ve played enough to experience the difference between the two version. However, I’ll give you a small clue to what it will most likely be by just saying that the Asian version is so far probably my favorite PS3 game of 2009.